go solo

go solo

go solo

go solo

DESCRIPTION Go Solo stemmed from a concept that I am passionate about: solitude. Go Solo is both a mobile and print campaign seeking to educate college students about the benefits of spending time alone.

CONCEPT Go Solo’s mobile app randomly suggests activities to do alone. The user may enter personal characteristics to pull more related activities. The app also has a screen listing the benefits of spending time alone, and a master solo activity list. Each of the posters suggest an activity to do alone, along with one benefit.

YEAR 2018

CLASS Visual Thinking with Jeremy Stout

DISCIPLINE Identity, UX design, branding

CATEGORY Mobile application design; print design

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interactive prototype

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